Everything is tied to timers, which means you can't play it in one binge-like session like the original games without getting a second mortgage. The most obvious outcome of this desire to court mobile gamers is the incessant wait timers that drag every action out, unless you're willing to pay to expedite matters. That's caused us to mould the game very differently". As such, it's designed for "people to get in and get out pretty quickly if they have two minutes. And that's not to mention the fact that Richard Ridings has lent his iconic voice to the game once again, and that mascot Horny is back.īut while the game is "for the fans", it's "just as much for strategy mobile consumers", explains Skalski. There's more strategy here than in your typical free-to-play game, as you design your dungeon to be an impregnable fortress or pick the right creatures and spells to take into battle. One lets you knock out walls with a suicide chicken bomb, and another is like the classic thunderbolt attack from the old games.ĭespite the changes, there's still a chance that Dungeon Keeper fans will find things to like in this game. You can also use spells - either while attacking or defending. You can also pay to stop anyone attacking your dungeon for a short while. So, as in Supercell's billion-dollar RTS, you must litter your dungeon with traps and other defences, and use your dungeon's walls (and doors) to pen invaders into thin corridors of death. Here, your gold and stone mines become entry points for enemies. You will be able to spawn from within your enemy's dungeon as you knock over new rooms, giving you more tactical locations from which to deploy your forces.Īnd your dungeon (you just have the one this time) is also open to attack - either through defensive missions or from other players while you're not around to defend it. The campaigns see you whisked off to another map, and have you drop a gaggle of summoned creatures into the outskirts as you watch them tear through an enemy's defences like a tornado. If anything, the new Dungeon Keeper actually has more in common with Clash of Clans than with Bullfrog's games. This is, after all, a free-to-play game, and the similarities to Dungeon Keeper end here. But in this mobile version, smacking an imp in the chops makes a four hour wait timer drop down to two hours. You're also still slapping imps to make them work harder. You are still building rooms to entice creatures like warlocks and bile demons, and you're still using those beasties to take on other keepers. You are still building an underground lair centered around a giant, pulsating heart. "We want to make a Dungeon Keeper experience that's right for this platform, so there were things that we just had to change".īut let's start with the things that haven't changed from the much-loved strategy series. We're not trying to build the game like it's 1999," he says. "If you want to play Dungeon Keeper or Dungeon Keeper 2, go to Good Old Games and download them," the senior producer tells us. Mythic Entertainment's Jeff Skalski has a suggestion for fans who are pissed off that his upcoming free-to-play Dungeon Keeper game is not like the originals.
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